Noise Modeler Library
0.1
Library for procedurally generating noise-based terrains and other content
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glslsourcefbm.hpp
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#ifndef GLSLSOURCEFBM_HPP
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#define GLSLSOURCEFBM_HPP
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constexpr
const
char
* source_fbm2d = R
"lobotomized(
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//depends on snoise
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float fbm2d(vec2 pos, float octaves, float lacunarity, float gain, float seed) {
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float sum = 0;
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float amplitude = 1;
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float frequency = 1;
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for(int i=0; i<octaves; ++i){ //TODO compare int performance vs float
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sum += snoise(pos*frequency, seed)*amplitude;
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amplitude *= gain;
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frequency *= lacunarity;
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}
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return sum;
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}
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)lobotomized";
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#endif // GLSLSOURCEFBM_HPP
codegeneration
glsl
glslsourcefbm.hpp
Generated on Tue Jul 1 2014 15:39:44 for Noise Modeler Library by
1.8.7